EVE vs. VO
So lately, I've been dabbling in a couple of new MMORPGs. Both have trial accounts and are of the sci-fi genre. Below is a table of categories comparing the two games. I rated them on a 1 - 4 scale; poor, moderate, good, excellent.
| EVE Online | Vendetta Online | |
|---|---|---|
| Graphics | Excellent | Good |
| RPG Content | Excellent | Moderate |
| Combat | Moderate | Excellent |
| Interface | Good | Moderate |
Graphics: EVE Online has phenomenal graphics. All the screenshots on their website are indeed in-game captures. The effects of the environment are amazing. There's a three-dimensional map of the galaxy, with ever star system mapped and plotted. As you warp your ship around, you're not put into any special graphics effect. You see your ship rushing past planets, stars, and any other sort of object in space. Entering and exiting warp is all done in the same environment. Vendetta Online has very impressive graphics as well. Very well designed particle effects, as well as warp enter/exit sequences. However, EVE wins the graphics section. Its ship designs are more elaborate, and the seamless warp transitions is a new feature I've never seen in any space-flight-sim before.
RPG Content: Both games are sci-fi RPGs. They have a very similar back story, as well as similar opposing factions. The "blue" faction (organized, corporate militant, empire) vs. the "red" faction (tribal, unstructured, violent), with a neutral faction thrown in. EVE actually has 4 factions, and their connections are slightly more complex than Vendetta's. EVE however, has significantly more "RPG" content than Vendetta does. Part of this is due to the differences in combat systems, so I cannot hold this against/for each game. There's more character development in EVE, and more interaction with "guilds" (or corporations).
Combat: Now, the differences in the combat system is what makes these two games so different. Its what makes VO a flight-sim, and EVE not. VO advertises itself as having a "twitch-based" flight system. You control your ship with a joystick. EVE has a flight system that is more along the same lines as the Diablo or Warcraft series. Click at a point, and your ship flies there. Though most of its flight is done through interaction with the interface, rather than direct controls. I put VO's combat above EVE's, as I'm more familiar with a "twitch" style, and EVE's system just seems wrong for a sci-fi space game. The combat is rather drab too, as its all done through the interface, rather than you having to actually track your target & lead it with your blasters.
Interface: EVE has a very elaborate (almost too elaborate) interface. All windows are drag-enabled, you can sticky them, minimize them, etc. There's no HUD, as you're not ever given a in-cockpit view. EVE has more of a navigation system than a flight system, and that's reflected in the interface. VO has a simple, clean, and concise HUD, as well as station interface. Its a little awkward to get used to at first, but not daunting in any way.
So that's my review. I'm leaning towards VO, as I'm more a fan of flight-sims. I "grew up" on Star Wars: Tie Fighter, so my roots are in space-flight-sims. EVE has great RPG aspect, but the lack of human-controlled combat is enough to steer me away from it. Fortunately, VO runs on Linux, appears to have a more active development community, and is cheaper per month. Now as if I have time to start playing two MMOs... maybe the review will help someone though.